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Our Degrees are changing.
In 2014, Part I (first year) units will be introduced with Part II (second year and higher) units becoming available in subsequent years. Detailed information about Part II will be available here from mid-2014.
Find out more about our new degrees, or to get in touch and ask us what this means for you head to AskMurdoch. Continuing students can still access information for degrees commencing 2013 and prior in the Course Handbook.
Career options
As a Murdoch Games Art and Design graduate, your employment outlook is enhanced, especially if you combine it with other disciplines. Depending on which skill combinations or specialisations you have, your Murdoch degree may lead you towards work and study opportunities in a number of areas. The following are some professions to consider, including extra majors that will improve your prospects of achieving them.
Concept Artist
Working from written designs and discussions with the art director and the designer, you'll speedpaint backgrounds, characters, and props; mockup user interface, and create assignment documents for other artists. This job requires very strong, fast natural media skills you're a whiz with a wacom tablet and photoshop, as well as quick and accurate sketching on pencil and paper. It is the least technical art role, and is very creative, bridging the world of design and visual art.
3D Modeler
Working from the assignment doc's budgets, illustrations, you'll build meshs, paint textures, combine, export, and test 3D models in the game. The job requires very strong 3D software skills and good 2D skills, as well as a good general understanding of the 3D game technology. Fine arts skill is often required for entry students.
Animator
Working with designers and art directors, you'll hand-build animations for characters and props. 3D Animators understand the limits of the game's technical limits, and know how to exploit them fully. They can also discuss and demonstrate creative solutions to the core problem of game animation: playing a preset sequence of frames while taking into account the user's input.
