Multimedia Interactions

About the interactions

The interactions shown on this website were created for a project funded by Open Universities Australia (OUA). This project involved the development of a series of Quick Skills modules to enhance the learning and study management skills of OUA students. The modules are self-contained mini courses that do not include input or monitoring from the teacher or student discussion.

Most of the interactions were created by a Murdoch University Multimedia student who was employed in the TLC to work on the Quick Skills project. A few of the interactions were adapted from a project managed by Rob Phillips. To view the interactions, select them from the side menu.

Purposes of the interactions

Features of these interactions

Presentation of the interactions

Types of interactions

Interactions that present information

The following interactions are best used for varying the presentation of material and presenting it in ‘digestible’ chunks. Some reveal when the cursor is run over the material.

  1. Roll-over
  2. Circle
  3. Formula display
  4. Text list
  5. Stages
  6. JavaScript pop-up
  7. Tab
  8. Audio player
  9. Image displayer

Interactions that require a decision

These three interactions require students to make a decision.

  1. Yes/No responses
  2. Drop and drag 1
  3. Drop and drag 2

Interactions that require input.

These interactions require input from the students. In some cases the interaction is enhanced with a printed report.

  1. Evaluation quiz (with results provided)
  2. Drop and drag 3 (with student written input)
  3. SWOT analysis (with printable report)
  4. Mind map
  5. Online mapping tool

About Flash

Adobe flash player offers web-based interactions. To run flash content download the player from http://www.adobe.com/products/flashplayer/.

Example of use of a multimedia Flash interaction

The following example describes one of the interactions in the Quick Skills modules.

Revision strategies mind map interaction from QSK150

This interaction aims to:

  1. Students enter the mind map interaction and click on each topic box.

  1. Once clicked the boxes reveal a number of subsequent boxes containing images of each learning process.

  1. Information is revealed by clicking on each image.

  1. A question prompts the student to access a quiz about senses by clicking on the accompanying image.

  1. A quiz about senses.

  1. The information in the interaction is downloadable as a printable pdf document for future reference (to reinforce learning). The information is presented in a linear format to accommodate different approaches to learning.
  1. Students complete a memory test on a printable worksheet. The test is explained in the html pages and students reproduce the information in the interaction.

Reference

Krause, Kerri-Lee. 2005. ‘The changing student experience: Who’s driving it and where is it going?’ Student experience conference: Good practice in practice. Charles Sturt University, Wagga Wagga. Accessed July 18. 2006. http://www.cshe.unimelb.edu.au/Krause/StudExpKeynote05.pdf

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