Student workshops

Here is a list of our current student workshops – and we’re working on developing workshops to cover even more subjects.  To book a workshop or register your interest for future workshops, please contact us. 

Email us to book a workshop

  • Biology
    Biology workshops Description Study areas Curriculum link
    Face in the Crowd: Facial reconstruction techniques in forensic science (Beginner) Facial reconstruction combines the principles of anatomy, osteology, anthropology and art to recreate a face from skeletal remains (the skull). It is often of assistance in police investigations to aid in identification of a victim. In this workshop, students will learn about the important facial muscles and tissues, then create representations of these using clay. Muscles will be layered upon a skull, gradually building up the facial profile of the victim.  Biological Sciences
    Human Endeavour
    Years 8-10 Science
    Caught Red-Handed: Exploring simple bloodstains in forensic science Students will develop their scientific inquiry skills by investigating the factors that influence the appearance of blood stains. They will propose a hypothesis, undertake experimental work and analyse data to determine the relationship between the diameter of a bloodstain and the height of release. Science Inquiry Years 5-6 Science
    A Bug’s Life: Exploring the lifecycles of insects and their use in forensic science  Students will explore the life cycles of different land and aquatic insects through game boards, and work collaboratively to match insect behaviours and lifespans to different insects. They will gain familiarity in handling fly larvae, understand how larvae are used in a forensic investigation and use simple models to predict the post mortem interval (PMI) or time since death of a victim based on insect evidence collected at the crime scene. Biological Sciences
    Human Endeavour
    Years 5-6 Science
    Understanding Metabolism Students will explore anaerobic and aerobic metabolism of different yeast strains by monitoring the production of ethanol and cell growth in cultures. They will gain confidence in the use of automatic pipettes and standard curves in biochemistry.   Biological Sciences
    Metabolism
    Human Body
    ATAR Biology
    Time to Step Up: Exercise tests, why and when to use them Physical performance testing is a core function for an exercise scientist. In this session, students will step into the shoes of an exercise scientist and carry out their own exercise testing protocol. They will learn how different exercise testing protocols can be devised to suit different populations and purposes and the science behind them. Biological Sciences
    Physical Education
    Investigation
    Enquiry
    ATAR Human Biology, ATAR Biology
    ATAR Physical Education
    Ready, Set, Go! Experience the role of an exercise scientist Visit the Exercise Science laboratories and discover how we use movement and exercise to improve athletic performance, keep people healthy and improve quality of life. Students will design their own exercise program for a clinical population. Biological Sciences
    Physical Education
    ATAR Human Biology Physical Science
    Anatomy Museum Murdoch University’s Anatomy Museum is core to the training of our Veterinary and Animal Science students, facilitating learning in the areas of domestic species and wildlife anatomy. Your students will have the opportunity to explore the museum, which includes veterinary anatomy, private anatomy and x-ray viewing rooms, learning about physiology and evolution in the process. Biological Sciences
    Science Inquiry
    Tailored to suite a range of ages
    Blood, Bugs and Bodies In this workshop students will learn more about laboratory medicine through a series of hands-on activities. They will explore the fascinating world of disease and learn about histopathology in a real world context by performing a range of lab tests, including blood grouping which aids in decisions that may save someone’s life. Biological Sciences
    Human Endeavour
    Histology
    Histopathology
    Year 10 Science
    ATAR Biology
  • Creative arts
    Workshop Description Study areas Curriculum link
    Scriptwriting for Radio Writing for broadcast requires very different skills to writing for print or online publication. In this workshop, students will get a taste of writing material that’s suitable to be read aloud and consumed by listeners. They will learn the basics of scriptwriting then produce broadcast scripts of their own. These scripts can be used in subsequent workshops (Recorded Interview workshop and Live-to-Air Broadcasting) in order to create a finished, recorded product. Media
    English
    Creative Industries
    Years 10-12
    Recorded Interview workshop In this hands-on workshop students will use recording equipment to learn a variety of skills, from field recording to microphone levels and interview techniques. Students will work together to learn how to conduct an interesting and effective interview with little knowledge of a person and their area of interest. They will learn the difference between recording levels and monitoring (headphone) levels and the impact that location has on the quality of sound in an interview. They will come away with a recorded interview that will demonstrate their experience and familiarity with using relevant equipment to produce a recorded interview in the field. Media
    English
    Creative Industries
    Years 10-12
    Editing Interviews in Adobe Audition In this workshop students will learn the fundamental principles of a digital audio workstation and how to use Adobe Audition to edit a recorded interview. Using a pre-recorded interview, students will use Adobe Audition to add layers of audio to create a more interesting audio piece. This workshop will help students better understand the importance of the decisions they make in the field when recording the initial material. This workshop complements the Recorded Interview workshop but can also be delivered as a standalone workshop using student work created in the classroom. Media
    English
    Creative Industries
    Years 10-12
    Live-to-Air Broadcasting Watch your students become the stars of their own radio show as they learn to script, panel and record a 3-minute simulation of live-to-air radio. Students will use either a template script provided by Murdoch or their own script developed in the Scriptwriting for Radio workshop to learn the basics of presenting a radio show. This workshop will familiarise students with the terminology used in radio scripting and give them the opportunity to panel a radio desk and understand its functionality. Students will come away with a recorded piece that demonstrates their experience and familiarity with the live radio process in a real radio studio. When completed in conjunction with the Recorded Interview workshop, the students’ own interviews can be incorporated into their radio show. Media
    English
    Creative Industries
    Years 10-12
    Adobe After Effects: Transparencies workshop Digital visual effects usually involve some form of compositing and After Effects is arguably the most widely used digital compositing tool for emerging filmmakers. In this workshop students will learn to make transparency areas in video planes and layer them for particular effect. Understanding and mastering this process includes learning Chroma-keying, masking, key frame animation and rotoscoping techniques. This workshop can be run as a standalone activity or used as an extension to the Chroma key Studio workshop. Media
    Creative Industries
    Years 10-12
    Green screen/Chroma key Studio workshop The core of many visual effects seen in cinema and on television is the Chroma key. This process allows the filmmaker to make areas of video transparent, and it is how all virtual sets for news or entertainment shows are created. In this session students will learn the technical aspects of creating a good Chroma key environment, including complex aspects of Chroma key lighting, subject positioning, and exposing the shot. The session is held in our TV studio, which is complete with professional vision switcher and green screen wall and floor. Media
    Creative Industries
    Years 10-12
    Sound Mixing for Moving Images Sound design for film and television carries much of the narrative and guides the audience’s perception of character and mood. Music and sound effects, when synchronised with moving images, can change the meaning of images entirely. Choosing and balancing character dialogue, voiceover, sound effects and music allows for large or small manipulations to the story being told. In this session students will explore the possibilities of mixing different soundtrack elements for a short film. Media
    Music
    Creative Industries
    Years 10-12
    Interactive Sound for Games Game audio is integral to idea of immersion and playability of any video game. Thinking about how sound can be used at the design stage allows for a more immersive game experience. All game audio elements (shots, environments, dialogue, warning sounds and music) can be used interactively to adapt to the gameplay. In this session students will record original audio for use in a video game. Using interactive audio software they’ll create and modify existing sounds reacting to the gameplay to make the experience more immersive and lifelike. Music
    Media
    Creative Industries
    Applied Information    Technology
    Years 10-12
    TV Studio: Live panel show From news to current affairs, panel shows like The Project and game shows like Family Feud, many of our favourite shows are filmed live in a TV studio environment. In this session students will learn the technical aspects of operating a TV studio, including the specific roles found on the studio floor (camera, lighting, floor manager, presenter, talent) and in the control room (director, switcher, sound, auto prompt, video playback). They will work as a team to create a 5-minute live panel show, complete with titles, music and video. The session is held in our HD TV studio, which is furnished with broadcast vision switchers, cameras, lighting and sound equipment. Music
    Media
    Creative Industries
    Years 10-12
    3D Video/Stereoscopy workshop Filmmakers have been creating stereo moving images for entertainment for more than 60 years, though James Cameron’s Avatar is probably the best known 3D film made to date. Making 3D images is not overly complex, but it takes some understanding of the mechanics and supporting theory to get it looking great and use it to maximum effect.
    In this workshop students will learn the practical process of creating 3D video using cheap anaglyph glasses, a DSLR camera and free software. With this knowledge, students can continue experimenting with 3D images in their own time. You may also be interested in an extension of this workshop, which includes a seminar on perspective theory and more detailed information about 3D video technicalities.
    Media
    Creative Industries
    Years 10-12
    Animation After Effects workshop After Effects is an exciting tool which has become the industry standard for video compositing, motion graphics design and animation. In this workshop students will learn how to composite animation onto a background and add special effects including a post camera move and motion graphic. This class is designed for artists of all levels and by the end of the class students will have an understanding of the theory and practicality of compositing visual effects. This fun and entertaining workshop is led by industry professionals who have a wealth of experience and knowledge in this field and who have designed this session just for you. If you’ve ever wanted to learn how special effects are married to live action film, then this class is for you. Art
    Media
    Creative Industries
    Games
    Years 10-12
    Character Animation Have you ever wanted to show your students how animated films are made? How the characters from their favourite films are brought to life with personality and emotion so real they find themselves empathising with them? In this Character Animation workshop, taught by industry professionals using state of the art software Autodesk Maya, students will learn how to create their very own 3D character animation.
    This class has been designed for beginners in an easy to understand format. Students will follow along at their own speed to a video tutorial specially designed for secondary schools students. The class will also receive one-on-one help from a tutor who will assist them and answer questions. At the end of the 1-hour session students will leave with all of the animation files, as well as a movie file of the beautifully animated character on a USB, so they can show off their creation to friends and family.
    Art
    Media
    Creative Industries
    Games
    Years 10-12
    Digital Painting Our modern world of visual art is bursting at the seams with digital paintings. From painterly looks to heavily stylised images, digital painting offers the full range of expression at a fraction of the time it would take to complete a traditional painting. In visual media industries, digital painting is an important part of the creative process – either for its own sake or as part of a larger production such as a film or a video game.
    In this workshop students will learn the basics of that creative process using industry based techniques in Photoshop to bring their very own video game character to life as a digital painting. Using Wacom Cintiq tablets and starting with a blank canvas, students will explore the shapes and ideas that feel right for their own personal design and develop these ideas into a character of their own creation with its own look and personality, which they can save and keep. This workshop is aimed at artists of all levels of experience and capability.
    Art
    Media
    Creative Industries
    Games
    Years 10-12
    Unity Level 1: Introduction Do your students have the ideas to create video games but lack the know-how? This workshop is for you. In this workshop, students will learn the basics of the Unity game engine, which is free to use and allows anyone to make their very own games. Your students will learn how to use the Unity interface to create and manipulate a game scene and begin to explore what’s possible with the tools to bring their game ideas to life.
    On completion of the session, students will have created their own simple, customised game which they can save and keep, plus firsthand experience in the setup of all the moving parts of a game, including different types of objects, controlling the game camera, sound and lighting.
    This workshop is aimed at game creators who have little or no experience with Unity.
    Media
    Games
    Creative Industries
    Applied Information Technology
    Computer Science
    Years 10-12
  • IT, design and technology
    Workshop Description Study areas Curriculum link
    LEGO Mindstorm Challenge Murdoch’s EV3 LEGO Mindstorm Robotics Challenge solidifies the principles of science, technology, engineering and maths and applies them to real-world scenarios. In this workshop students will take part in hands-on challenge, constructing a robot that’s fit to win while exploring the fundamentals of coding. Coding
    Robotics
    Engineering
    Science inquiry
    Year 8-10 Science
    CoderDojo club #Codelikeagirlis open to girls in years 8, 9 and 10 who are interested in learning to code. In addition to learning coding and its applications, your students will have access to mentors from Murdoch University and Wesfarmers Chemicals, Energy & Fertilisers. Coding
    Applied information technology
    Year 8-10
    Low Poly Portraits Low polygon, or low poly effects and patterns are used in almost all visual communication fields today, from interior design and graphic design to web design and interface design. The low poly effect turns complex surfaces into simplified faceted 3D forms. Apart from being on trend, the low poly effect helps students to think about the underlying structure and forms of surfaces and objects. Students will use images of animals, humans or themselves to create a low poly portrait using Adobe Illustrator. Once the technique is learnt, it can be applied to a variety of potential projects. Design Years 10-12
    Masks, Masquerades and Fakes How images and text communicate when placed together is at the heart of visual communication. From website landing pages to Facebook jokes and Instagram cartoons, the way we combine images with text to communicate a message is vital to digital and print communication. This workshop engages combinations of images and text as a way to communicate a message using Adobe Photoshop. Students will be provided a brief introduction to understand Roland Barthes’ idea about the use of text and its ability to anchor the meaning of image. Using Photoshop, students will apply a displacement map over a photograph of themselves and add typographic elements to change the images meaning. Design
    Media
    Creative industries
    Applied information technology
    Years 10-12
    Poster Design using the Golden Ratio The Golden Ratio has been used in human art and design for at least 4000 years. Greek architecture used the Golden Ratio to give the forms and spaces of its columns a pleasing composition. The poster and book compositions of the Swiss International Style were also famous for reintroducing the Golden Ratio to its strict grid layouts. In this workshop students will first learn some of the principles of the Golden Ratio and then, using either Adobe Illustrator or InDesign, build a Golden Ratio which can be used as a template to control the layout of elements in a poster. Following this workshop, students will be able to apply the Golden Ratio to any project that requires a pleasing compositional layout. Design
    Media
    Creative industries
    Applied information technology
    Years 10-12
    Redesigning Portfolios Grids are the basis for most graphic design layouts. Grids help to define proportions, keep content organised and help the reader navigate content. The Golden Ratio is directly related to the Rule of Thirds, which can become the foundation for a grid system. Exploring alternative grid layouts in relation to meaningful content helps students to build coherent layouts that are aesthetically and conceptually appealing. This workshop guides students through the use of grids and their basic purpose. Students will then build a grid in Adobe InDesign and apply an appropriate grid layout to an existing portfolio page. Students will also engage the use of typography, composition, image and colour in relation to the principles of design. Design
    Media
    Creative industries
    Applied information technology
    Years 10-12
    3D Modelling While playing your favourite video games you will often stumble across interesting props and gadgets required to finish the game. An “asset” in video game production is anything that needs to be created by the artist. This could be a prop model, character, animation or even a sound effect. In this workshop students will learn how to model props for a video game utilising industry software Autodesk Maya. This lesson covers planning, using reference, 3D deformation and rendering techniques. These techniques are the foundation of asset generation for building environments and character creation in 3D games. At the end of the class your students will have their own rendered masterpiece of the prop they created, as well as a better understanding of the requirements of asset generation. This class is designed for students of all levels of artistic and technical proficiency. Art
    Media
    Creative industries
    Games
    Years 10-12
  • Languages
    Workshop

    Description

    Study areas

    Curriculum link

    Angklung Ensemble The Angklung is a musical instrument that originated in today’s Indonesia, but is popular throughout South-East Asia. Made from bamboo tubes carved to have a resonant pitch and tuned to octaves, the Angklung is played in ensembles of three or more players. In this workshop, students will learn the history of the Angklung and how to play it, then play together to create melodies. Indonesian
    Humanities
    Social Sciences
    All years
    Batik Originating in Java, Batik is the ancient tradition of decorating cloth using wax and dye. The technique of using the wax to select and block out areas on cloth which is then dyed has long been used to form creative and intricate textile designs. In this workshop, students will learn about the history of batik and develop an understanding of the tools, differing types of batik and the significance of pattern. They will then have the opportunity to design their own unique piece of batik using hot wax and traditional tools. Indonesian
    Humanities
    Social Science
    All years
    Gamelan Orchestra Gamelan is a traditional musical ensemble from Indonesia, typically from the islands of Java and Bali. Gamelans have a long history in Indonesia and feature a variety of instruments such as metallophones, xylophones, kendang (drums) and gongs, bamboo flutes, bowed and plucked strings. In May 1993, the Provincial Government and people of East Java presented a handcrafted, 80-piece Gamelan orchestra to the government and people of Western Australia. That Gamelan Orchestra is housed at Murdoch University in the Peace Pavilion. This workshop provides students with a unique opportunity to learn about the music of the Gamelan and play the instruments together as an orchestra. Indonesian
    Humanities
    Social Science
    All years
    Poco-Poco Dance The Poco-Poco dance is a popular line dance which originally comes from the Minahasa in Sulawesi. It has been popular throughout Indonesia since the 1990s and has been integrated into aerobic exercise classes and dance schools. The steps are said to originate from farming activities such as picking cloves, planting rice, hoeing fields and peeling coconut fibre. In this fun and interactive workshop students will learn the origins and sequence of the Poco-Poco to dance with their classmates. Indonesian
    Humanities
    Social Science
    All years
  • Live and explosive at Murdoch
    Workshop Description Study areas Curriculum link
    Live and Explosive at Murdoch Join our graduates, students and staff in exploring the amazing world of science. We’ll demonstrate explosions with cryogens and other gases, explain the realm of solution chemistry and entertain you with illuminating science demonstrations involving materials you come into contact with every day. Science Years 5-6 – July 19, 2017
    Years 7, 8 & 9 – December 7, 2017
  • Marketing
    Workshop Description Study areas Curriculum link
    Marketing workshop Marketers are the people who make us ‘Just do it’, ‘Think Different’ and know that M&Ms melt in your mouth not in your hand. As a marketer your job could involve understanding consumers and how they behave, developing new products or deciding the best way to distribute a product and how much to sell it for. 
    Our fun, interactive marketing workshops give students a taste of the typical activities undertaken by marketers. By the end, students will have a better understanding of why they might choose Apple over Samsung. They will never look at an advertisement, Facebook promotion or supermarket in the same way!
    Marketing Secondary students
  • Philosophy
    Workshop Description Study areas Curriculum link
    Yes, Gods must be Crazy This workshop is in a seminar format, with a short lecture followed by a discussion. The topics covered will take students on a path of discovery, encouraging them to ask themselves and their peers questions like how do we make sense of the world? How do we understand others? Is the world real? Are we aware of our own presuppositions? Humanities
    Social sciences
    Years 10-12
  • Physics and chemistry
    Workshop Description Study areas Curriculum link
    Projectile Motion In this explosive workshop, students will fire projectiles to investigate kinematic equations and explore how random errors affect theoretical predictions. Physics ATAR Physics
    ATAR Physical Education
    Build a Rocket This hands-on workshop will see students investigate air resistance and Newtons Laws by designing and launching high flying rockets. Physical sciences
    Investigation
    Enquiry
    Year 9 Science
    Year 7 Science
    Renewable Engineering Students will gain hands-on experience in the implementation and design of wind turbines. This workshop includes circuit building, data recording and designing and carrying out a fair test to investigate your model’s performance. Learn what it is really like to be an engineer. Physical sciences
    Human endeavour
    Investigation
    Enquiry
    Year 10 Science
    Year 8 Design Technology
    Solar Circuits Using multimeters, students will explore how to optimise power production from solar panels through investigative circuitry.  They will then compare results and discuss uncertainties and variables.  Physical sciences
    Enquiry
    Investigation
    Year 9 Science
    The Transformation Circus Roll up, roll up. In this workshop, students explore the different types of energy and the various energy transformations/transfers that occur at different activity stations. Physical sciences
    Enquiry
    Year 6 Science
    Chemistry: Determining the identity of powders recovered from crime scenes    Crime scene investigation is brought to life in this workshop. Students will explore the chemical properties (such as solubility and pH) of different white powders and use their reasoning skills to identify an unknown substance recovered from a crime scene.   Science inquiry
    Chemical sciences
    Year 5-6 Science
    Divide & Analyse: Understanding analytical chemistry techniques In this series of workshops, we’ve combined theory and practical experience to enable students to develop their understanding of mass spectrometry, chromatography and atomic absorption spectroscopy. Chemical sciences
    Instrumentation
    Analytical chemistry
    ATAR Chemistry
    Rube Goldberg Challenge The Rube Goldberg challenge incorporates critical thinking and problem solving whilst exploring physical science concepts. Very much a team challenge, students will come together to apply their knowledge of energy transfer and simple machines. Physical sciences Year 7 Science; can also be tailored to suit a number of age groups as a team building exercise