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Games Software Design and Production. We were the first University in Western Australia to recognise the value and importance of this rapidly expanding area of IT and offer a full degree in Games Technology. Flexibility in study. Murdoch gives students the opportunity to gain qualifications in areas associated with Games Technology, such as Interactive Digital Design or Commerce - a huge advantage when you enter the job market.games-software-design_02.jpg
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About Games Software Design & Production (BSc)

Let us help you put your misspent youth to good work! Make a career in the cyber-world you love by bringing your imagination, vision and drive to the business of games development. Games Software Design and Production aims to give you a thorough understanding and experience of the theory of games software design and the processes involved in the creation and production of electronic games without the need to be as technically strong as a full-time programmer.

The required units cover 3D graphics and animation, games software design, development and production, project management and human-computer interaction, as well as practical experience in the games design process. You will also develop skills in project management, human-computer interaction design, and computer programming, essential for the management of a game production team.

What can I do with my Games Software Design and Production degree?

The Australian electronic game industry continues to grow at a rapid pace with industry research suggesting it currently creates annual revenues of $110 million and more than 90% of companies in the industry expecting to grow during the next three years.

The Asian electronic games industry is growing even faster, expecting to exceed a value of $23 billion by 2009! With these growth rates one of the major concerns of games development companies is the availability of appropriately trained staff.

With a Murdoch degree in Games Software Design and Production you would be qualified for jobs such as:

  • Game Designer;
  • Game System Designer;
  • World Designer;
  • Game System Engineer;
  • Game Client Engineer;
  • Tools Engineer.

Other career opportunities such as programmers, computer systems managers and user support officers roles you may choose to pursue as a trained Games Software Design and Production graduate.

How to apply

Our entry requirements tool will help you find the most appropriate and quickest pathways to admission. The tool will take you through a couple of steps to help identify the best pathways for you based on your situation. Once you have chosen the most suitable pathway you will also be provided you with information on how to apply based on the criteria you are using for admission.

Domestic student applications:

All undergrad applications for Semester 1 2009 need to be submitted through TISC. If you would like to apply for this course you can now:

  • Get your TISC help kit containing your course info, handy hints and advice to help make the application process even easier.
  • Get advice on how to structure your TISC preferences to give yourself the best chance of getting into the course of your dreams.

International student applications:

If you would like to apply for this course you can now:

Course Details

Length of course

NEW 2008
3 years full time internal study or part equivalent

International fee information $18,250 indicative annual fee
Location South Street
Murdoch course code B1205
TISC code MUCKC
2008 cut off score N/A
STAT score >145
Information on course units Link to handbook entry


Recommended TEE subjects:

The following recommended subject will provide you with a useful background if you are interested in studying Information Technology: Maths.
We don’t have prerequisite subjects for any of our courses as we are a strong promoter of a well rounded education. However, remember that you will also need to demonstrate competence in English, normally through passing either English or English Literature or by getting a sufficiently high score in ESL.

Course structure:

Year 1

Foundation Unit

All new first year students take a Foundation Unit. These are designed so you have some idea what’s going on, because, let’s face it, you’ve never been to uni before!

Core Units

You must take these units for a particular major to gain a specialisation in this area.

  • Introduction to 3D Graphics and Animation
  • Introduction to Computer Science
  • Principles of Computer Science

General Electives

You must take these units to have enough units to graduate. General Electives give you the flexibility to learn from a variety of different areas. Select four units offered by the University, subject to individual unit prerequisites.

Suggested double majors:

To take a double major, students simply take the core units from another major in place of their general elective units. Further details on double majors are available in the Prospectus.
Some recommended double majors are:

  • Computer Science;
  • Interactive Digital Design;
  • Games Technology.

Admission Requirements

Murdoch University does not generally require completion of any prerequisite subjects however students will need to meet specific English competency requirements.

Murdoch provides a number of pathways for admission for people from a variety of backgrounds. Please refer to our Alternative Entry booklet or Prospectus for more information on alternative pathways to Murdoch University.

 

There is no careers sheet available at the moment for Games Software Design and Production.

 

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